Saturday, May 4, 2013

AM PP: Week5



just continuing from the last week...

AM PP: Week4



Here's more developed version of the walk, and also the planning for the version with some acting before he start to walk.

AM PP: Week3



blocking for my walk cycle, from 3/4 and side view. This rig is the new one just uploaded at AM and he's just so awesome!

AM PP: Week2




When I went through my portfolio selection, I realized that there's not much walking or running animation which seems variable for applying games, so here is the planning for the simple character walk cycle. This'll be the last piece to add on my portfolio.

btw this is like talking to myself but just clarifying where I'm aiming for after finishing this course, for my friends who might wondering what I'm up to...Around the time when I started this course, I used to aim for TV/feature animation or advertisement and I wasn't interested in anything else. But I luckily had a chance to experience many of recent PC games(Skyrim, Cod BO, Borderlands2, Portal2, etc) since last year and I was totally impressed with how awesomely well made they are, and made me interested in working on games too. My final goal is still working on feature animation, but for now, my main focus is getting into game industry. I'm open to any animation jobs so I have no idea what I really get, but at least I know where I want to go.

Animation Mentor Polishing and Portfolio: Week1

It's finally the last term, time to polish things up for portfolio. Here's bunch
of shots I'm considering to put on my portfolio still haven't fixed anything
yet. Dialogue scenes obviously needs updates...I wonder how they get
better at the end of the term.

AM AA: Week9~12




seems like the weird problem with uploading video on blogger was fixed,
so catching up with AM stuff.  I'm still fixing this on the new term already
started but showing as the progress I went through...

Monday, April 8, 2013

Hitman: Absolution

some output from the game I've just played...