Monday, July 30, 2012

AM ABM: Week5

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I'm at the polishing stage for my balance beam shot. Body mechanic things fixed and also timings adjusted so looks much snappy. Almost done!

Art Block Buster: Week11

Summer-ish drawing I did for Art Block Buster. Simplifying is difficult...

Thursday, July 26, 2012

AM ABM: Week4

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My first spline pass for the balance beam shot. Timings are little softened but this happens all the time when I turn to spline...so it's time to sharpen this up!

Monday, July 16, 2012

AM ABM: Week3

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Here's re-blocked version of my balance beam shot. Some breakdowns added and keys adjusted to make more "push" feeling when he turns. Also, small step added at the beginning to make the shot more interesting. I'm almost ready to spline and make it smooth!

Pokemon Black/White2

Many of enemy trainers got great designs. New pokemons, not really...  

I've recently finished the newest version of pokemon, so I drew something related to it. It's already a 5th series, and there're 648 pokemons in total. 648, can you believe that? so crazy.

I wan't expecting much because It's a sequel of Black/White version, but it was actually well made and I had fun playing it. I guess this is the most difficult version in whole series. Many of boss trainers use strong pokemons with strong moves like human would, and also few of them reaches to level 80. There's too many factors to consider for breed and battle in pokemon these days. I started to doubt that pokemon is really for kids...

Monday, July 9, 2012

AM ABM: Week2

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My first blocking pass for the balance beam shot I planned last week. Some weights are still missing, but I guess I've put enough keys and timing to show my idea.

Summer

It's summer! It's too hot in Tokyo...I miss Canada, only spring to summer seasons of course.

Updated my profile pic. Same angle but much simplified.

Monday, July 2, 2012

Animation Mentor Advanced Body Mechanics: Week1

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New term started! Here's a planning for the first shot. I kinda made things too complicated last term, so I'll try to keep things simple and focusing on body mechanics. I'll put some attitude in the character but not much acting this term. It's always better to take a video reference by my self but I'm too scared to jump on the balance beam. XD